£1875 - Call of Duty 4 (5v5) Rules
Summary
• Teams: 16
• Format: 5v5
• Gametype: Search and Destroy
• Structure: Groups leading into Best of 3 double elimination
• Maps: backlot, crash, citystreets, crossfire and stike.
• Rounds per Match: 24
• Roundtime: 2mins
The tournament will be played using PAM4 and ed_cup config. (perks off)
Please note - Clan Leaders will be required to attend a meeting with the tournament managers at 12noon on the Friday of the LAN.
Rules
Cheats
Cheating of anykind, including aimbots, wallhacks, ESP, anti-smoke, anti-flashbang, etc. are all strictly forbidden. Punkbuster running the Enemy Down config will be running on all match servers to enforce CVARs.
Dual-Clanning
You are NOT allowed to be in more than one clan playing CoD4 at CLUK. If you are playing in other tournaments, eg. CSS, you do not have to play in the same clan.
Mercing within the same clan or between clans is forbidden. Players found breaking this rule will be punished severely.
Tournament Structure
Group stage through to BO3 double elimination, for the group winners and 2nd place. The rest of the teams will go into the loser tournament. Any change will be discussed with the clan leaders.
The Game
All matches are played using MR12. The match involves teams playing as each side for 10 rounds. All matches should be played until one side reaches 13. You should play all rounds in the group stage in case there is a draw on points. Elimination stages first to 13
Any exploiting of bugs in gameplay or the map are not allowed and may result in disqualification.
Server Settings
The server will be configured with PAM4 and the ed_cup config. The following server settings will be in place:
• scr_sd_bombtimer "45"
• scr_sd_defusetime"7"
• scr_sd_multibomb "0"
• scr_sd_numlives "1"
• scr_sd_planttime "5"
• scr_sd_playerrespawndelay "0"
• scr_sd_roundlimit "20"
• scr_sd_roundswitch "12"
• scr_sd_scorelimit "0"
• scr_sd_timelimit "2"
• scr_sd_waverespawndelay "0"
The gunsway fix will be used.
The AWP sniper fix with be used.
No Shows/Cancellations
IRC – At least 1 Member of the clan must be in #cod4 on internal event irc (/server irc) at all times for the duration of the tournament
Clans are expected to be on the server and ready to play with the minimum number of players at the scheduled or agreed upon time. Any clan that fails to be present with the minimum amount of players and ready to play on a server 15 minutes after the match start time may forfeit the match. The other clan may be awarded a default win.
Spectators
The CLUK rules state that you cannot have spectators on the server during a match. CLUK Admins reserve the right to spectate any official, friendly or event match and will have the tag of [CLUK].
Pausing
For pausing the server we would ask clans to exercise a little common sense please - pausing is for when people have either internet problems or pc problems and need to reboot - it is NOT for when a member needs to go for a "break" - pausing is not for this reason.
Officially the rule is that a clan has 7 minutes IN TOTAL to pause. This could be one long pause or many smaller pauses. After this the opposition clan has the right to insist that play goes on, however, if you do not have a game after, or are not in a huge hurry, we would ask you to wait if players seem to have genuine problems.
If you do have games after, or are in a hurry for some other reason, you are within your rights to play on after the collective 7 minutes are up.
The game can ONLY be paused at the end of the current round.
All rules are subject to immediate change by CLUK staff. Any issues with these rules, please raise with a staff member.



